AMD’s FSR 3.1 upscaling tech arrives in five games, many more on the way

Something to look forward to: AMD’s FidelityFX Super Resolution technology has been a revelation, allowing gamers to enjoy significant performance boosts without sacrificing image quality. Now, after unveiling FSR 3.1 a couple of months ago, the company has announced its availability in five popular games, with more on the way.

The list of supported games includes fan favorites such as Ghost of Tsushima Director’s Cut, Horizon Forbidden West Complete Edition, Marvel’s Spider-Man: Miles Morales, Marvel’s Spider-Man Remastered, Ratchet & Clank: Rift Apart, and God of War Ragnarök.

Ghost of Tsushima Director’s Cut had already received support in May, so the remaining titles are new on the list.

FSR 3.1 promises enhanced image quality with improved temporal stability, reducing those pesky flickering and shimmering issues. Additionally, ghosting reduction and better detail preservation have been implemented, ensuring smoother gameplay.

More importantly, FSR 3.1 also introduces a decoupled frame generation technology, which works seamlessly with other upscaling solutions. This means that developers can now easily incorporate FSR 3.1 into their games, regardless of the upscaling methods they’re already using.

Moreover, AMD has simplified the upgrade process for developers, making it easier for them to adopt future versions of FSR as they become available. And to sweeten the deal, support for Vulkan and the Xbox Game Development Kit has been added, expanding the reach of FSR 3.1 to even more platforms.

Beyond these five titles, AMD has also revealed that a staggering 60 current and upcoming games will support FSR 3, including titles like Dragon’s Dogma 2, Everspace 2, Senua’s Saga: Hellblade II, and Farming Simulator 25.

Recent testing has shown that FSR 3 can deliver an average of 3.3x frame rate boosts on AMD Radeon RX 7000 Series graphics cards when gaming at 4K or 1440p resolutions.

Adding to the excitement, a March interview with AMD’s CTO Mark Papermaster hinted at the company’s plan to pivot towards AI for upscaling in 2024. While AMD’s FSR has previously steered clear of AI, this shift could potentially bring its solution closer to Nvidia’s DLSS and Intel’s XeSS in terms of image quality.



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